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Whilst bunkers can be used by all players in the game, including traitors, there are also traitor-exclusive boxes that often contain weapons and traps for the fiends to utilise. When it comes to gathering resources, bunkers are arguably the best option for doing so. Do this successfully and you’ll find lots of goodies inside, including food, tools, repair parts, and weapons. Scattered around the map are bunkers which require two to three players (unless one of you is the Hacker) to open. If they are sneaky enough, one may disappear for a short time, only to seemingly return to aid you, before quickly cutting (or shooting) you down in cold blood.
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Traitors can sabotage repairs, hindering progress, or may simply waste time by not helping at all. The aim for the traitors, whether they themselves live or die in the process, is to ensure that doesn’t happen. The time will quickly come to leave the cabin though, as you’ll want to go about fixing the generators so that you can power the radio and call for a helicopter- this is the primary goal of the survivors. Doing so locks them out of the cabin, so that lovely, roaring fire won’t warm them up should they get too chilly.
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The cabin is your main base of operations in many ways here you can cook, craft, warm up, eventually (hopefully) use the radio, and even vote to exile other players if you feel they are the traitor. Once all eight players spawn in the mountain cabin, it’s time to get things underway. There’s a third ‘blackout’ mode to try, but this is DLC I didn’t have access to, so I cannot comment on how it plays out. Whichever mode you opt for, the core premise of the game remains largely the same- survive! You’ll still have a hunger and warmth meter in basic mode too, but they seemed to decrease at a slower rate. In normal mode there’s also a ‘dig site’ task in which you use photos to determine the location of certain repair parts. However, in basic mode the map and time limit are smaller and finding bunkers and other areas of interest is easier. The extra roles don’t come in to play on basic mode, but all are present in normal mode, and can be tinkered with in custom games.īoth basic and normal mode has you knocking down trees and smashing ore to obtain the right materials to craft certain parts required to fix the two generators. All that may have gone over your head a little, but each aspect will be broken down somewhere in this review.īefore the game starts, there’s a tense (but thrilling) wait to see if you’re on team survivor or team traitor, and which role you’ve been assigned. The Detective is able to interact with the environment to determine the traitors, and finally, the Identity Thief must steal the role of a dead player to ensure survival. The Defector can open traitor crates, the Soldier can take more damage from wild animals and knows the location of an armoury after completing the first objective and the Hacker can unlock a bunker or use electronic scrap to open the truth serum lab or armoury on their own. The Scout can use traitor hatches and can locate others on the minimap if using the same colour radio. The Medic can heal downed survivors, whilst the Scientist can raise the dead (If the prerequisites are met). There are also, in normal mode at least, extra roles dished out. However, this is also in Project Winter’s favour having an equal balance would mean weeding out the naughty boys and girls far quicker, and thus you’d have less fun with the game. There is a 6:2 ratio of survivors to traitors as, of course, things couldn’t be made too easy for the sneaky fiends. The game is split into two teams within the overall groups- survivors and traitors. And believe me when I say, things can get tense. It’s basically a game filled with trust, lies, and deception. There are overall objectives for players to complete to ensure victory, whilst a couple of members of this unit are actually working in opposition to the group with the aim of sabotaging objectives. Project Winter falls under the umbrella of games that doesn’t necessarily have a defined genre (that I could find anyway), but one that some call a ‘social experiment’ game. However, whilst Among Us was a personal choice of games to draw comparisons to, there is more to it than just being a carbon copy of that and other similar titles (plus, Project Winter initially released first, so consider that). I’ll get this out of the way, right off the bat- if you’re familiar with Among Us, then you’ll have a good idea of what to expect from Project Winter.